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 Unlz.gba spriting and inserting your sprites Tutorial

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EXOUL
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Posts : 7
Join date : 12/06/2011
Age : 22
Location : In the shadow of your dreams

PostSubject: Unlz.gba spriting and inserting your sprites Tutorial   Tue Jun 14, 2011 8:37 am

hey,hackers this is EXOUL and i am making a tutorial about inserting sprites with unlz.gba

THINGS WE NEED:
MS PAINT(or other editing tools)
UNLZ.GBA
IRFRANVIEW
FSF

1.first step make your sprite.(it must be 64x64)(background must be color that your sprite doesnt have)
http://imageshack.us/content.php?page=blogpost&files=img819/1734/squarine.png
2.second index it with irfranvie:
click image,decrease color depth,16 colors,pallete,edit pallete,double click the color of your background,click add custom color then change it to black press okey,then double click the left most color,click the color that you add(background color)click image,increase color depth(256 colors)then click again decrease color depth(16 colors),edit pallete,double click the color of your background into black and double click the black color iand change it to the color of your background.save it
3.last open UNLZ.GBA find the sprite you will going to remove click import click your sprite then click write to rom,check import image,pallete,auto abort(if the sprite is to big go to 4.)save it.
4.open FSF find free space (good if it has 0 at the end)copy the offset,goto unlz.gba do no 3step but click auto fix pointers then save it.
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